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GTA 3 Unique Jumps Guide: All 20 Stunt Jumps by Island

Updated Sep 22, 202613 min readGTA III Browser Editorial
Liberty City map illustration representing GTA III unique stunt jumps

GTA III has 20 unique stunt jumps: eight in Portland, four on Staunton Island and eight in Shoreside Vale.

Unique jumps are fixed stunt locations that trigger a cinematic slow-motion camera when you hit the correct takeoff zone. GTA III contains 20 total jumps, and all are required for 100% completion. A jump only counts when the game accepts both the launch and landing conditions.

Unique jump totals

IslandUnique jumps
Portland8
Staunton Island4
Shoreside Vale8
Total20

These counts make excellent checkpoints. If your Stats page says 19, revisit the island route where you were least certain about the landing confirmation.

How the game decides a jump is successful

Speed alone is not enough. Each jump has a defined launch area and expected landing region. You can trigger the cinematic camera and still fail if the vehicle lands short, too far sideways or crashes in a way the game does not accept.

Watch for the successful-jump message/reward instead of assuming the slow-motion camera means completion.

Best vehicles for jumps

GTA III does not have motorcycles, so fast, stable cars are the usual choice. The Banshee is especially useful in Portland because one is commonly available at Easy Credit Autos. Later islands offer more high-performance cars such as the Cheetah, Infernus and Stinger.

For narrow ramps, predictable steering is often more important than absolute top speed.

Portland: 8 jumps

Portland jumps use train tracks, docks, industrial ramps and city streets. Several have generous run-ups, which makes Portland a good place to learn how much speed the game expects.

Complete them before heavy gang hostility if possible. A vehicle taking shotgun damage during the approach can ruin the line before the jump begins.

Liberty City island illustration for GTA III stunt-jump planning

Complete jumps island by island so a missed landing is easier to identify later.

Staunton Island: 4 jumps

Staunton has only four unique jumps, so it is practical to finish all of them in one focused session. Parking structures and urban ramps require more precision than simply holding full acceleration from a long straight.

Because the total is small, do not leave one “for later”—it becomes surprisingly difficult to remember which of four actually registered.

Shoreside Vale: 8 jumps

Shoreside Vale returns to eight jumps and includes airport-area stunts plus hilly suburban terrain. Long run-ups are available for some airport jumps, but overshooting is possible with the fastest cars.

Use a stable line and adjust speed in small increments after each failed attempt instead of changing both car and approach simultaneously.

Cash rewards and completion value

Each successful unique jump pays an increasing cash reward based on how many you have completed, and completing the full set contributes to 100% completion. The activity is therefore both a money source and a checklist requirement.

Browser timing tip for difficult jumps

If steering or physics feel unusually sensitive in the WebAssembly build, set the FPS limit to 30 and retry. A consistent frame target can make repeated stunt attempts easier to compare because the simulation workload is more stable.

Original-game focus: This guide is written for the classic GTA III/re3-style game. Definitive Edition and other ports can change controls, spawns, achievements or presentation.

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